Frames like Khora and Atlas have abilities that summon weapons, but those weapons are only summoned on the use of the ability, rather than being always present and draining energy. There is another type of exalted weapon that isn’t really an exalted weapon. Exalted-Weapon-like Abilities though are great Unfortunately, this also means that you miss out on the extra modding capacity a stance mod normally gives. You also can’t use Stance Mods on melee exalted weapons, since each one has a baked in, unique stance. Hysterical Assault adds mobility to an already very mobile Warframe, while Enraged adds a ton of much-needed damage, but for a very heavy downside of a long cooldown. On the other hand, both Hysteria augments for Valkyr aren’t particularly useful. Reactive Storm for Baruuk and Chromatic Blade for Excalibur help their exalted weapons immensely, by adding more damage options, as well as affecting elemental damage. Normally, the only thing that saves an exalted weapon is an Augment Mod, equipped on the Warframe, but these don’t always help. Blood Rush and Weeping Wounds are hugely powerful mods, key in many builds, but both of these can’t be used on exalted weapons. On the other hand, melee weapons are out of luck. The standard secondary weapon build will easily have over 200% multishot, compared to the about 120% primary weapons get. This is important because secondary weapons overall have little use for Rivens and Acolyte mods, but at the same time, secondary weapon mods are stronger overall. Both Titania’s Dex Pixia and Mesa’s Peacemakers are very strong weapons, because they use the secondary weapon slot. Some weapons do better than others when it comes to exalted stats. Tearing stuff apart as Valkyr Melee Weapons are Worse than others, and Augments are Bandaids While these weapons do tend to start off with a handful more pre-forma’d slots, you’ll still need extra forma on both your Warframe and its weapon. This is awkward because many of these mods are actually used in ‘high-end’ builds, and mods like Blood Rush are key components of many melee builds.Įxalted weapons are also forma’d separately from their Warframe owners. Obviously, they can’t use Riven Mods, but Acolyte mods are also out of the question, and set mods don’t give their bonuses. Because exalted weapons can’t use specific mods. This meant you had more freedom with your loadouts. Later on, exalted weapons were changed so that you could mod them individually. Titania on the other hand would get stats for her exalted Dex weapons from her primary and melee weapons. For example, if you played Excalibur, his Exalted Blade would borrow stats from whatever melee weapon you were holding. Instead, they borrowed stats from whatever weapon occupied the same slot as your exalted weapon. Originally, you actually couldn’t mod exalted weapons. They’re not consistent and can’t use all mods. The first big issue with exalted weapons is that they are finicky to mod. And, sometimes, there are better options out there. But while exalted weapons are both cool and powerful, they are not always consistent. There are different types of Exalted Weapon and, generally, they drain energy as you use them, in exchange for sheer power. Update 23.0 () changed the mods that affect Dex Pixia from Primary to Secondary weapon mods.An Exalted Weapon in Warframe is an ability where you summon a magical weapon and wreck havoc with it.Before the introduction of moddable Exalted Weapons, the stats of Dex Pixia depended on the mods equipped on the player's Primary weapon, technically making it the only dual-wielded primary weapon.The weapon's name is based on Pixies, small, fairy-like mythical creatures similar to Titania.Requires energy to activate and keep active.Low Impact and Puncture damage – less effective against shields and health.Regenerates 50 ammo per second takes 1.2 seconds to regenerate a fully depleted magazine.
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